Diablo II Lord of Destruction v1.10
D2Hackit v2.00 or Higher
Syntax | .pickit townpick <on/off> |
Description | Allows/disallows pickit in towns. |
Sample | .pickit townpick off |
Sample Effect | Disallows town-pick. No items will be picked up when the player is in town. |
Syntax | .pickit clientmove <on/off> |
Description | Allows/disallows the actual character position to be updated on client screen while picking items. It is strongly recommended that you turn this feature on, so that you can be aware of if your character rushes into a monster pack for grabbing a cracked sash. |
Sample | .pickit clientmove off |
Sample Effect | Disallows client move update. |
Syntax | .pickit load <file-name> |
Description | Loads item configurations from an ini file. |
Sample | .pickit load pickit.ini |
Sample Effect | Loads item configurations from "pickit.ini". |
Syntax | .pickit log [file-name] |
Description | Specifies the log file name. Each log entry
will be appended to the end of the log file, if the log file does not
exist, it is created.
If [file-name] is empty, the log feature will be disabled, otherwise information will be written to the log file every time when a desired item is dropped. |
Sample | .pickit log itemdrops.log |
Sample Effect | Uses "itemdrops.log" as the log file name. |
Syntax | .pickit radius <radius> |
Description | Specifies the pick up radius. Larger radius allows more items to be picked up but has higher chance on driving the player wander into monster packs. If radius is set to 0, no item will be picked up. |
Sample | .pickit radius 15 |
Sample Effect | Sets the pick up radius to 15. |
Syntax | .pickit toggle |
Description | Disables pickit if it was previously enabled, or enables it if it was not. |
Sample | .pickit toggle |
Sample Effect | Pickit is disabled if it was previously enabled, or is enabled if it was not. |
Syntax | .pickit enable |
Description | Enables pickit regardless of its previous state. |
Sample | .pickit enable |
Sample Effect | Pickit is enabled. |
Syntax | .pickit disable |
Description | Disables pickit regardless of its previous state. |
Sample | .pickit disable |
Sample Effect | Pickit is disabled. |
Syntax | .pickit delay <milliseconds> |
Description | Specifies the delay, in milliseconds, for how long it must wait before attempting to pick up another item. Lower delay makes the player grab items quicker, but has higher chance on getting disconnected or suspected. |
Sample | .pickit delay 200 |
Sample Effect | After having attempted to pick up an item, it will wait for 200 milliseconds before attempting to pick up another. |
Syntax | .pickit summary |
Description | Displays current pickit settings. |
Sample | .pickit summary |
Sample Effect | Current settings are shown on the game screen. |
Syntax | .pickit fullcmds [command 1;command 2;...;command n] |
Description | Specifies the command(s) to be executed when
the player's inventory is overflowing. Multiple commands must be
separated by semicolons(";") and are being executed in the
left-to-right order. The purpose of this command is to notify your bots of
the "inventory full" event, by receiving this notification, the
bots should stop killing, back to town, throw away junks, make more rooms
in the inventory, and resume.
As soon as pickit detects player's inventory is full, it disables itself after 3 or 4 retries. Please remember to call ".pickit enable" after you resume your bots, so that pickit can return to work. |
Sample | .pickit fullcmds pindlebot pause;idbot id |
Sample Effect | When the player's inventory is full, the
following commands will be automatically executed:
".pindlebot pause" |
Syntax | .pickit gold <yes/no/auto> |
Description | Specifies pick up method for gold.
Yes = Always pick up. |
Sample | .pickit gold yes |
Sample Effect | Gold will always be picked up. |
Syntax | .pickit rejuv <yes/no/auto> |
Description | Specifies pick up method for rejuvenation
potions (small purple ones).
Yes = Always pick up. Because some important data can only be received upon joining a game, so If the method is set to "Auto", it requires that pickit was loaded before joining the game, otherwise it will not work properly until the player joins a new game. |
Sample | .pickit rejuv no |
Sample Effect | Rejuvenation potions will never be picked up. |
Syntax | .pickit fullrejuv <yes/no/auto> |
Description | Specifies pick up method for full rejuvenation
potions (big purple ones).
Yes = Always pick up. Because some important data can only be received upon joining a game, so If the method is set to "Auto", it requires that pickit was loaded before joining the game, otherwise it will not work properly until the player joins a new game. |
Sample | .pickit fullrejuv auto |
Sample Effect | Full rejuvenation potions will only be picked up if the player has available belt slots that can automatically receive this potion from ground. |